Bomberman Live

June 5th, 2007 No Comments »

Bomberman is coming to Xbox Live. Hell yeah!

It certainly looks like it’s being done ‘right’ (meaning adhering to the classic traditions) rather than the filthy POS that was known as Bomberman: Act Zero. It’s good to see that Hudson pulled their head out of their ass after that one.

Check out the trailer for the new game known, very surprisingly, as Bomberman Live.

I can’t say I’m a fan of the costumes but I am a huge believer in 8 player mayhem so who am I to complain? I’d even venture to say Bomberman (done right) is the purest form of multiplayer video-game.

Go Go Red Bomber!

Wii & the Wiimote Control Trade-Off

May 31st, 2007 No Comments »

I played a Wii for the first time last week, and I’ve been mulling over my reaction and after much though it could really be summed up rather simply:

“Meh.”

I mean, I only played Wii Sports, but I really don’t understand what the big deal is about. I see Wii like computer solitaire: a complete waste of my time. Are people that hard-up for simple games? (Answer: yes, apparently so, because the casual gaming market is in the middle midst of an explosion.)

Yes, the motion controller is kind of cool. Yes, it does bring some new dimension to the games. But no one seems to realize there is a trade-off that comes from this controller. Designing a game around the motion control means you leave the traditional schemes behind, and with that you sacrifice a lot of depth because the Wiimote is not really a precision input device like a button. Sure it makes a great pointer but so does a mouse (plus, a mouse is hundreds of times more sensitive). So you loose a lot of accuracy from the motion control and this means you have to make your game ‘looser’ to compensate.

It’s akin to the difference between playing Halo with your Xbox controller joystick or playing with the mouse a keyboard: when you play with a joystick the game takes this into account and gives you a margin of error (auto-aim). On the flip side, mice are accurate to the point that an auto-aim feature in a shooter would be considered kiddie mode or outright cheating. The difference between the Wiimote and a joystick works on the same level. The game has to make assumptions that you’re doing the right thing as long as you’re close enough even more so than a the joystick. This makes the experience feel sloppy to me and it ruins the whole illusion that “Wow, it’s like I’m really swinging the bat.”

So yeah, I’m done with the Wii at least until they get the next Super Smash Brothers out (which I’ll be playing with a GameCube controller anyway).

Disclaimer: I’m a mouse and keyboard PC gamer (I’m lumping Macs with PCs here). I was raised on the likes of SimCity, Civilization, and WarCraft. My favorite games are mostly hard RPGs (D&D) and real time or turn based strategy games. I like games where there is a lot of tactical decision making, where you have to think a lot, and where you have to work the math and numbers on your units/characters to succeed against your opponent. I’m exactly the wrong type of gamer for the Wii I think.

But honestly, if I really wanted to bowl, I would go bowl. At least then I would feel like my physical actions were having a strong impact on the outcome of the game.

StarCraft II Announced

May 20th, 2007 No Comments »

StarCraft II

Finally, a sequel to one of the best RTS games ever.

Buggy Saints Row: The Musical

December 29th, 2006 No Comments »

Cabel Sasser is my weblog hero.

I mean, he codes, he blogs, plays video games, he composes, and he sings: I want to be Cabel when I grow up. (Editor’s note, graduating from college would be a good time to start that grow up thing).

Who else would film bugs in Saints Row then edit them together with musical theatre? I present to you: Buggy Saints Row: The Musical

(Also, I would ask that someone grant me that kind of free time for personal blog-worthy projects… please?)

‘Dragon Age’ Preview Bits

December 12th, 2006 No Comments »

This is from back in November, but, all the same, new news about Dragon Age = instant tent-pole (or some virtual equivalent).