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	<title>NVinNYC &#187; Console</title>
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		<title>Shia LaBeouf on Games</title>
		<link>http://nvinnyc.com/2009/06/18/shia-labeouf-on-games/</link>
		<comments>http://nvinnyc.com/2009/06/18/shia-labeouf-on-games/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 00:11:08 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://nvinnyc.com/?p=671</guid>
		<description><![CDATA[I&#8217;ve been tepid on Transformers 2 so far but I&#8217;ve decided I&#8217;m going to see it simply because of this interview with Shia LaBeouf: Interviewer: Is that why you wouldn&#8217;t play LEGO Star Wars with Megan Fox on the set of Transformers: Revenge of the Fallen? Shia: Correct. Who wants to play the Wii version [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been tepid on Transformers 2 so far but I&#8217;ve decided I&#8217;m going to see it simply because of this interview with Shia LaBeouf:</p>
<blockquote><p>Interviewer: Is that why you wouldn&#8217;t play LEGO Star Wars with Megan Fox on the set of Transformers: Revenge of the Fallen?<br />
Shia: Correct. Who wants to play the Wii version of LEGO Star Wars. I&#8217;d rather eat glass.</p></blockquote>
<p>Read the full, but sadly short, interview on <a href="http://news.bigdownload.com/2009/06/18/interview-transformers-shia-labeouf-loves-civilization-iv/">BigDownload</a>.</p>
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		<title>Favorite Games of 2008</title>
		<link>http://nvinnyc.com/2009/01/01/favorite-games-of-2008/</link>
		<comments>http://nvinnyc.com/2009/01/01/favorite-games-of-2008/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 09:51:57 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Computer]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Fives]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Lists]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Top Lists]]></category>

		<guid isPermaLink="false">http://nvinnyc.com/?p=581</guid>
		<description><![CDATA[My favorite games of 2008 are presented here in no particular order: Braid and Mirror&#8217;s Edge share an award for reinventing platforming, a genre I normally dislike, in new and supremely creative ways. Braid is probably the most creative video game I&#8217;ve ever played while Mirror&#8217;s Edge has some of the slickest design aesthetics. Far [...]]]></description>
			<content:encoded><![CDATA[<p>My favorite games of 2008 are presented here in no particular order:</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Braid_(video_game)">Braid</a> and <a href="http://en.wikipedia.org/wiki/Mirror%27s_Edge">Mirror&#8217;s Edge</a> share an award for reinventing platforming, a genre I normally dislike, in new and supremely creative ways.  Braid is probably the most creative video game I&#8217;ve ever played while Mirror&#8217;s Edge has some of the slickest design aesthetics.</li>
<li><a href="http://en.wikipedia.org/wiki/Far_cry_2">Far Cry 2</a> and <a href="http://en.wikipedia.org/wiki/Burnout_Paradise">Burnout Paradise</a> share another award for bringing great open-world gameplay to their respective genres (shooter and driving respectively).  Both succeed because they make learning the environment (be it shortcuts through city streets or sniper hills over mercenary camps) just as important as raw driving or shooting ability.</li>
<li><a href="http://en.wikipedia.org/wiki/Left_4_dead">Left 4 Dead</a>, <a href="http://en.wikipedia.org/wiki/Resistance_2">Resistance 2</a>, and <a href="http://en.wikipedia.org/wiki/PixelJunk_Monsters">PixelJunk Monsters</a> all get awards for perfecting co-op gameplay.  The best parts of these games are impossible to win without good team-work, but that requirement feels more like an opportunity than a burden.</li>
<li><a href="http://en.wikipedia.org/wiki/The_Witcher_(video_game)">The Witcher Enhanced Edition</a> and <a href="http://en.wikipedia.org/wiki/Mass_effect#PC_version">Mass Effect for PC</a> prove that even great games can be better with some polish.  Both games suffered from dramatically long load times in their original forms but that is no longer much of an issue in the improved versions.  The Witcher also received the kind of polish that it always deserved in its Enhanced Edition which smoothed out the uneven dialog and cumbersome inventory management.  Mass Effect also got some inventory improvements in the PC version along with better squad control.  There are two take-away lessons here: it&#8217;s hard to do an RPG right but extra work can make a big difference.  I hope that publishers looking to rush RPGs out the door in the future take note of this; some great RPG games have died unnecessary deaths because of hurried ship dates (See <a href="http://en.wikipedia.org/wiki/Vampire_bloodlines">Vampire: Bloodlines</a> or <a href="http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic_II_The_Sith_Lords">Knights of the Old Republic II</a>).</li>
<li><a href="http://en.wikipedia.org/wiki/Sins_of_a_solar_empire">Sins of a Solar Empire</a> get big kudos for transplanting the one-more-turn ad-infinitum addictiveness of games like Civilization into a RTS game that&#8217;s nearly impossible to stop playing.  It&#8217;s so good, in fact, that after two marathon games when it first came out I&#8217;ve been loathe to pick it up again because I worry it will consume me.</li>
</ul>
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		<title>Halo 3: Mini-Review</title>
		<link>http://nvinnyc.com/2007/11/09/halo-3-mini-review/</link>
		<comments>http://nvinnyc.com/2007/11/09/halo-3-mini-review/#comments</comments>
		<pubDate>Fri, 09 Nov 2007 21:25:53 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://nvinnyc.com/2007/11/09/halo-3-mini-review/</guid>
		<description><![CDATA[I played a bit of Halo 3 and I&#8217;ve come to the following conclusion: The newest Halo game is hugely outdone by BioShock in single player and Team Fortress 2 and Call of Duty 4 in multiplayer&#8230; so why should I bother with Halo at all? Oh yes, I remember, because I enjoy hearing the [...]]]></description>
			<content:encoded><![CDATA[<p>I played a bit of Halo 3 and I&#8217;ve come to the following conclusion:</p>
<p>The newest Halo game is hugely outdone by BioShock in single player and Team Fortress 2 and Call of Duty 4 in multiplayer&#8230; so why should I bother with Halo at all?  Oh yes, I remember, because I enjoy <a href="http://www.pvponline.com/article/3630/fri-nov-09?y=2007">hearing the words homo and fag as insults</a>.</p>
<p>In summary, Halo 3: Why Bother?</p>
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		<title>Sonic Smash Brothers</title>
		<link>http://nvinnyc.com/2007/10/10/sonic-smash-brothers/</link>
		<comments>http://nvinnyc.com/2007/10/10/sonic-smash-brothers/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 18:22:46 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Console]]></category>
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		<guid isPermaLink="false">http://nvinnyc.com/2007/10/10/sonic-smash-brothers/</guid>
		<description><![CDATA[Nintendo just announced that Sonic will be a playable character in the new Super Smash Brothers Brawl for Wii. I suspected this might be on the plate considering Sega and Nintendo&#8217;s new buddy-buddy status (see Mario &#38; Sonic at the Olympics), but all the same it&#8217;s weird seeing sonic dueling with Mario and the like. [...]]]></description>
			<content:encoded><![CDATA[<p>Nintendo just announced that <a href="http://www.smashbros.com/en_us/characters/sonic.html">Sonic will be a playable character</a> in the new Super Smash Brothers Brawl for Wii.  I suspected this might be on the plate considering Sega and Nintendo&#8217;s new buddy-buddy status (see <a href="http://www.gamespot.com/wii/sports/mariosonicattheolympicgames/">Mario &amp; Sonic at the Olympics</a>), but all the same it&#8217;s weird seeing sonic dueling with Mario and the like.</p>
<p>In some poorer news, it was also announced that the game would be pushed back from December to February 10th here in the US.  Oh well, it gives me more time to secure a Wii instead of fighting for one with soccer moms this Christmas season (since this and Mario Kart are really the only games I&#8217;m interested in playing on the Wii).</p>
<p>(Via <a href="http://arstechnica.com/journals/thumbs.ars/2007/10/10/sonic-to-be-a-playable-character-in-super-smash-bros-brawl">Ars: Opposable Thumbs</a>)</p>
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		<title>Bomberman Live</title>
		<link>http://nvinnyc.com/2007/06/05/bomberman-live/</link>
		<comments>http://nvinnyc.com/2007/06/05/bomberman-live/#comments</comments>
		<pubDate>Tue, 05 Jun 2007 08:31:18 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Console]]></category>
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		<guid isPermaLink="false">http://nvinnyc.com/2007/06/05/bomberman-live/</guid>
		<description><![CDATA[Bomberman is coming to Xbox Live. Hell yeah! It certainly looks like it&#8217;s being done &#8216;right&#8217; (meaning adhering to the classic traditions) rather than the filthy POS that was known as Bomberman: Act Zero. It&#8217;s good to see that Hudson pulled their head out of their ass after that one. Check out the trailer for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamespot.com/xbox360/action/bombermanlive/">Bomberman is coming to Xbox Live</a>.  Hell yeah!</p>
<p>It certainly looks like it&#8217;s being done &#8216;right&#8217; (meaning adhering to the classic traditions) rather than the filthy POS that was known as <a href="http://www.gamespot.com/xbox360/action/bombermanactzero/">Bomberman: Act Zero</a>.  It&#8217;s good to see that <a href="http://www.gamespot.com/pages/company/index.php?company=10642&amp;om_act=convert&amp;om_clk=gssummary&amp;tag=summary;developer">Hudson</a> pulled their head out of their ass after that one.</p>
<p>Check out the <a href="http://www.gamespot.com/pages/gamespace/download_alt.php?pid=939528&amp;sid=6171909">trailer</a> for the new game known, very surprisingly, as <a href="http://www.gamespot.com/xbox360/action/bombermanlive/">Bomberman Live</a>.</p>
<p>I can&#8217;t say I&#8217;m a fan of the costumes but I am a huge believer in 8 player mayhem so who am I to complain?  I&#8217;d even venture to say Bomberman (done right) is the purest form of multiplayer video-game.</p>
<p>Go Go Red Bomber!</p>
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		<title>Wii &amp; the Wiimote Control Trade-Off</title>
		<link>http://nvinnyc.com/2007/05/31/wii-the-wiimote-control-trade-off/</link>
		<comments>http://nvinnyc.com/2007/05/31/wii-the-wiimote-control-trade-off/#comments</comments>
		<pubDate>Thu, 31 May 2007 11:04:07 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://nvinnyc.com/2007/05/31/wii-the-wiimote-control-trade-off/</guid>
		<description><![CDATA[I played a Wii for the first time last week, and I&#8217;ve been mulling over my reaction and after much though it could really be summed up rather simply: &#8220;Meh.&#8221; I mean, I only played Wii Sports, but I really don&#8217;t understand what the big deal is about. I see Wii like computer solitaire: a [...]]]></description>
			<content:encoded><![CDATA[<p>I played a Wii for the first time last week, and I&#8217;ve been mulling over my reaction and after much though it could really be summed up rather simply:</p>
<p>&#8220;Meh.&#8221;</p>
<p>I mean, I only played Wii Sports, but I really don&#8217;t understand what the big deal is about.  I see Wii like computer solitaire: a complete waste of my time.  Are people that hard-up for simple games? (Answer: yes, apparently so, because the casual gaming market is in the <del>middle</del> midst of an explosion.)</p>
<p>Yes, the motion controller is kind of cool.  Yes, it does bring some new dimension to the games.  But no one seems to realize there is a trade-off that comes from this controller.  Designing a game around the motion control means you leave the traditional schemes behind, and with that you sacrifice a lot of depth because the Wiimote is not really a precision input device like a button.  Sure it makes a great pointer but so does a mouse (plus, a mouse is hundreds of times more sensitive).  So you loose a lot of accuracy from the motion control and this means you have to make your game &#8216;looser&#8217; to compensate.</p>
<p>It&#8217;s akin to the difference between playing Halo with your Xbox controller joystick or playing with the mouse a keyboard: when you play with a joystick the game takes this into account and gives you a margin of error (auto-aim).  On the flip side, mice are accurate to the point that an auto-aim feature in a shooter would be considered kiddie mode or outright cheating.  The difference between the Wiimote and a joystick works on the same level.  The game has to make assumptions that you&#8217;re doing the right thing as long as you&#8217;re close enough even more so than a the joystick.  This makes the experience feel sloppy to me and it ruins the whole illusion that &#8220;Wow, it&#8217;s like I&#8217;m really swinging the bat.&#8221;</p>
<p>So yeah, I&#8217;m done with the Wii at least until they get the next Super Smash Brothers out (which I&#8217;ll be playing with a GameCube controller anyway).</p>
<p>Disclaimer: I&#8217;m a mouse and keyboard PC gamer (I&#8217;m lumping Macs with PCs here).  I was raised on the likes of SimCity, Civilization, and WarCraft.  My favorite games are mostly hard RPGs (D&amp;D) and real time or turn based strategy games. I like games where there is a lot of tactical decision making, where you have to think a lot, and where you have to work the math and numbers on your units/characters to succeed against your opponent.  I&#8217;m exactly the wrong type of gamer for the Wii I think.</p>
<p>But honestly, if I really wanted to bowl, I would go bowl.  At least then I would feel like my physical actions were having a strong impact on the outcome of the game.</p>
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		<title>Buggy Saints Row: The Musical</title>
		<link>http://nvinnyc.com/2006/12/29/buggy-saints-row-the-musical/</link>
		<comments>http://nvinnyc.com/2006/12/29/buggy-saints-row-the-musical/#comments</comments>
		<pubDate>Sat, 30 Dec 2006 03:52:18 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Console]]></category>
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		<guid isPermaLink="false">http://nvinnyc.com/2006/12/29/buggy-saints-row-the-musical/</guid>
		<description><![CDATA[Cabel Sasser is my weblog hero. I mean, he codes, he blogs, plays video games, he composes, and he sings: I want to be Cabel when I grow up. (Editor&#8217;s note, graduating from college would be a good time to start that grow up thing). Who else would film bugs in Saints Row then edit [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cabel.name">Cabel Sasser</a> is my weblog hero.</p>
<p>I mean, he codes, he blogs, plays video games, he composes, and he sings: I want to be Cabel when I grow up.  (Editor&#8217;s note, graduating from college would be a good time to start that grow up thing).</p>
<p>Who else would film bugs in <a href="http://en.wikipedia.org/wiki/Saint%27s_Row">Saints Row</a> then edit them together with musical theatre?  I present to you: <a href="http://www.cabel.name/2006/12/buggy-saints-row-musical.html">Buggy Saints Row: The Musical</a></p>
<p>(Also, I would ask that someone grant me that kind of free time for personal blog-worthy projects&#8230; please?)</p>
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		<title>Gears of War &amp; Donnie Darko Music?</title>
		<link>http://nvinnyc.com/2006/10/27/gears-of-war-donnie-darko/</link>
		<comments>http://nvinnyc.com/2006/10/27/gears-of-war-donnie-darko/#comments</comments>
		<pubDate>Fri, 27 Oct 2006 23:20:14 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Console]]></category>
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		<guid isPermaLink="false">http://nvinnyc.com/2006/10/27/gears-of-war-donnie-darko/</guid>
		<description><![CDATA[Why does this trailer (25 MB H.264 file) for the Xbox 360 game Gears of War feature the music &#8216;Mad World&#8216; covered by Michael Andrews &#038; sung by Gary Jules (but originally written by Roland Orzabal of &#8216;Tears for Fears&#8217;), which is most identified as the music from the ending credits of Donnie Darko? Anyone? [...]]]></description>
			<content:encoded><![CDATA[<p>Why does this <a href="http://trailers.gametrailers.com/gt_vault/t_gearsofwar_cinematic_h264.mov">trailer</a> (25 MB H.264 file) for the Xbox 360 game <a href="http://en.wikipedia.org/wiki/Gears_of_war">Gears of War</a> feature the music &#8216;<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?playlistId=54268435&#038;s=143441&#038;i=54268430">Mad World</a>&#8216; covered by Michael Andrews &#038; sung by Gary Jules (but originally written by Roland Orzabal of &#8216;Tears for Fears&#8217;), which is most identified as the music from the ending credits of <a href="http://www.imdb.com/title/tt0246578/">Donnie Darko</a>?</p>
<p>Anyone?</p>
<p>Not that there&#8217;s something wrong with it&#8230; it the trailer looks fantastic and the music definitely sets the mood, but it still seems like a very odd choice for a trailer.</p>
<p>Update (11/12/06): Kottke, as usual it seems, has <a href="http://www.kottke.org/remainder/06/11/12158.html">more info here</a>.</p>
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<enclosure url="http://trailers.gametrailers.com/gt_vault/t_gearsofwar_cinematic_h264.mov" length="26710397" type="video/quicktime" />
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		<title>Halo 2 for PC Announced&#8230;</title>
		<link>http://nvinnyc.com/2006/02/09/halo-2-for-pc-announced/</link>
		<comments>http://nvinnyc.com/2006/02/09/halo-2-for-pc-announced/#comments</comments>
		<pubDate>Thu, 09 Feb 2006 21:57:54 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Computer]]></category>
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		<guid isPermaLink="false">http://www.nvinnyc.com/2006/02/09/halo-2-for-pc-announced/</guid>
		<description><![CDATA[...<a href="http://news.bbc.co.uk/1/hi/technology/4698072.stm">for Windows Vista only</a>.]]></description>
			<content:encoded><![CDATA[<p>&#8230;<a href="http://news.bbc.co.uk/1/hi/technology/4698072.stm">for Windows Vista only</a>.  WTF?  What a bunch of money grubbing bastards trying to force people to upgrade like that.  There&#8217;s absolutely no technical reason to do this.  Also, by that time that Vista ships won&#8217;t Halo 3 be out for the 360&#8230;?</p>
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		<title>Wired 2005 Vaporware Awards</title>
		<link>http://nvinnyc.com/2006/02/06/wired-2005-vaporware-awards/</link>
		<comments>http://nvinnyc.com/2006/02/06/wired-2005-vaporware-awards/#comments</comments>
		<pubDate>Mon, 06 Feb 2006 17:57:27 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
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		<guid isPermaLink="false">http://www.nvinnyc.com/2006/02/06/wired-2005-vaporware-awards/</guid>
		<description><![CDATA[Wired announced the 2005 winners of it&#8217;s annual Vaporware Awards today and it&#8217;s a great list. The Vaporware awards are a longtime favorite award of mine (probably because I always agree with the nominations unlike the damn Oscars). Anyway, it&#8217;s funny stuff. Be sure to check out earlier years for some extra laughs and retrospective.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wired.com/">Wired</a> announced the 2005 winners of it&#8217;s annual <a href="http://www.wired.com/news/technology/0,70143-0.html">Vaporware Awards</a> today and it&#8217;s a great list.  The Vaporware awards are a longtime favorite award of mine (probably because I always agree with the nominations <a href="http://www.nvinnyc.com/2006/01/31/more-reasons-to-hate-the-oscars/">unlike the damn Oscars</a>).  Anyway, it&#8217;s funny stuff.  Be sure to check out earlier years for some extra laughs and retrospective.</p>
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		<title>Super Mario sound effects</title>
		<link>http://nvinnyc.com/2006/02/03/super-mario-sound-effects/</link>
		<comments>http://nvinnyc.com/2006/02/03/super-mario-sound-effects/#comments</comments>
		<pubDate>Sat, 04 Feb 2006 03:27:16 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
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		<guid isPermaLink="false">http://www.nvinnyc.com/2006/02/03/super-mario-sound-effects/</guid>
		<description><![CDATA[Super Mario sound effects synthesizer. Awesome. (Via Kottke.org.)]]></description>
			<content:encoded><![CDATA[<p><a href="http://redruth.greenbean.org/~ben/4CR/smb_super_synth.swf">Super Mario sound effects synthesizer</a>.  Awesome. (Via <a href="http://www.kottke.org/remainder/06/02/10368.html">Kottke.org</a>.)</p>
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		<title>Crystal Quest on Xbox 360</title>
		<link>http://nvinnyc.com/2005/12/11/crystal-quest-on-xbox-360/</link>
		<comments>http://nvinnyc.com/2005/12/11/crystal-quest-on-xbox-360/#comments</comments>
		<pubDate>Sun, 11 Dec 2005 09:51:33 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
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		<guid isPermaLink="false">http://www.nvinnyc.com/?p=121</guid>
		<description><![CDATA[Oh man, they have <a href="http://www.spymac.com/news/article.php?contentid=3721">Crystal Quest on the  Xbox 360 Live Arcade</a>.]]></description>
			<content:encoded><![CDATA[<p>Oh man, they have <a href="http://www.spymac.com/news/article.php?contentid=3721">Crystal Quest on the  Xbox 360 Live Arcade</a>.  Way cool; I loved playing that game back in the day.<br /><img src="http://www.nvinnyc.com/images/crystal.png" class="centered" alt="Crystal Quest Screenshot"/></p>
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		<title>Bioware/Pandemic Studios?</title>
		<link>http://nvinnyc.com/2005/11/04/biowarepandemic-studios/</link>
		<comments>http://nvinnyc.com/2005/11/04/biowarepandemic-studios/#comments</comments>
		<pubDate>Fri, 04 Nov 2005 07:37:55 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
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		<guid isPermaLink="false">http://www.nvinnyc.com/?p=93</guid>
		<description><![CDATA[The private equity firm <a href="http://www.elevation.com/">Elevation Partners</a> has announced the formation of a creative and management partnership with <a href="http://www.pandemicstudios.com/">Pandemic Studios, LLC</a> and <a href="http://www.bioware.com/">BioWare Corp.</a>...]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m not sure why this wasn&#8217;t picked up by more media outlet&#8217;s today (I only saw it on <a href="http://www.spymac.com/news/article.php?contentid=3510">Spymac</a>) but here&#8217;s the scoop (quoted from the <a href="http://bioware.pandemicstudios.com/">the press release</a>):</p>
<blockquote><p>The private equity firm <a href="http://www.elevation.com/">Elevation Partners</a> has announced the formation of a creative and management partnership with <a href="http://www.pandemicstudios.com/">Pandemic Studios, LLC</a> and <a href="http://www.bioware.com/">BioWare Corp.</a>, two leading independent video game developers.</p></blockquote>
<p>There&#8217;s a bunch more information about the deal and the two companies on the press release page so I won&#8217;t regurgitate it here, but here&#8217;s a few points I found interesting.</p>
<ul>
<li>Thankfully it seems, at least from the press release, that Elevation Partners is interested in allowing both companies to retain their independence as developers.  The companies won&#8217;t be merged to create some bastardized version of their former selves, and the funding will allow games to be created without the focus on artificially imposed build targets, deadlines, and rushed releases often associated with traditional game development.  Greg Zeschuck, joint CEO of BioWare explains this best: &#8220;Great video games&#8230; are an art form, as lovingly crafted as a film, musical score, or novel.  That means taking the time work [the] magic. Fans are the real winners in this deal, because we will now have the resources and creative discretion to make the right decisions for our products.&#8221;  As some may know, I&#8217;m a <a href="http://www.nvinnyc.com/2005/10/06/mass-effect-bioware/">huge BioWare aficionado</a>, so news like this is music to my ears.  Here&#8217;s the deal BioWare: whatever you need for <a href="http://www.bioware.com/games/dragon_age/">Dragon Age</a> is yours: My eternal soul? Where do I sign?, Dead babies? Cute, cuter or cutest ones? You get the idea (would you please update the Dragon Age website now though?).</li>
<li>Original intellectual property (IP) is really played up in this deal (the press release notes each company has several in house IPs).  I think it&#8217;s exciting that original IP is being supported in this way as it would be nice if the industry could cut itself off of the licensed property &#8220;crutch,&#8221; not that all licenses are bad (see BioWare&#8217;s <a href="http://www.lucasarts.com/products/swkotor/">Knights of the Old Republic</a>) but they&#8217;re often used instead of focusing on making a good game.  Additionally, if you look at some of the stuff that <a href="http://blizzard.com/">Blizzard</a> is able to do by having control over their own IP with games like <a href="http://worldofwarcraft.com">World of Warcraft</a>, you can start to understand the power of original IP over the licensed kind: Blizzard doesn&#8217;t have to get approval from say, Tolkien&#8217;s estate, to make changes and add features to the game and instead gets to focus their time on creating an exciting, original, and addictive alternate world.  The other reason original IP excites me is that I know there are lots of exciting stories and original ideas out there that will never get get out if the gaming industry continues to rely on sequels and movie licenses.</li>
<li>The last thing I found notable about the deal was a list of some of the <a href="http://www.elevation.com/EP_team.asp">Elevation Partners team members</a>, which includes such notables as John Riccitiello, former President and COO of <a href="http://www.ea.com/home/home.jsp">Electronic Arts</a> (I imagine he knows something about game development), Fred <a href="http://appleturns.com/scene/?id=4493">&#8220;Fists of Fiscal Rage&#8221;</a> Anderson, former CFO of <a href="http://www.apple.com/">Apple</a>, and Bono, the singer for a little band known as <a href="http://www.u2.com/">U2</a> among others.  It&#8217;s quite a powerhouse.</li>
</ul>
<p>Overall, it looks like an exciting time and I&#8217;m hoping for the best for both development houses.  Just continue putting out the goods guys (and BioWare, seriously, call me about Dragon Age okay?).</p>
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		<title>Mass Effect (from BioWare)!</title>
		<link>http://nvinnyc.com/2005/10/06/mass-effect-bioware/</link>
		<comments>http://nvinnyc.com/2005/10/06/mass-effect-bioware/#comments</comments>
		<pubDate>Fri, 07 Oct 2005 03:05:23 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
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		<guid isPermaLink="false">http://www.nvinnyc.com/2005/10/06/mass-effect-bioware/</guid>
		<description><![CDATA[Dudes!  BioWare just dropped the info on their new game called <a href="http://masseffect.bioware.com/">Mass Effect</a>.]]></description>
			<content:encoded><![CDATA[<p>Dudes!  BioWare just dropped the info on their new game called <a href="http://masseffect.bioware.com/">Mass Effect</a>.  It&#8217;s an Sci-Fi based Action/RPG for the Xbox 360.</p>
<p>As some of you know, I have a little place in my heart for BioWare and now I&#8217;m considering getting a 360&#8230; [Okay, so it's a rather large place.]</p>
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		<title>Revolution Controller</title>
		<link>http://nvinnyc.com/2005/09/16/revolution-controller/</link>
		<comments>http://nvinnyc.com/2005/09/16/revolution-controller/#comments</comments>
		<pubDate>Fri, 16 Sep 2005 04:59:40 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
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		<guid isPermaLink="false">http://www.nvinnyc.com/?p=19</guid>
		<description><![CDATA[<a href="http://nintendo.com">Nintendo</a> has let the cat out of the bag by showing off the new controller for their next gen system called the Revolution.]]></description>
			<content:encoded><![CDATA[<p><a href="http://nintendo.com">Nintendo</a> has let the cat out of the bag by showing off the new controller for their next gen system called the Revolution.  Here&#8217;s a little pic of it:<br /><img src="http://www.nvinnyc.com/images/revolutionremote.jpg" width="375" height="500" class="centered" /><br /> Is it just me or have they gone a little overboard in their search for alternate control schemes?  I mean the position, motion, pitch, and yaw sensing sounds cool for a party game perhaps, but it also sounds like a $100 controller.  To get a full set of 4 you&#8217;ll have to spend more than the system itself.  Has Miyamoto, who calls it a &#8220;nunchuck controller&#8221; openly, gone totally off the deep end?  I mean it may help sell the system to casual gamers, but any serious gamer who was thinking about getting the revolution is going to be thinking again (I certainly am).  How the heck are you gonna play a RPG or Madden with that?  Anyway, <a href="http://www.wired.com/news/games/0,2101,68869,00.html">this Wired article</a> has the scoop on the thing along with the <a href="http://www.nintendo.com/newsarticle?articleid=TfyOgnUc7zB-ZlzdQvMhKJOgS5LsR2nK">official word from Nintendo</a> (with more pics).  Lemme know what you think, monster or messiah?</p>
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